From now on our development team will share with you relevant information on this blog, and this is their first post.
The development team has successfully switched from andengine to libgdx for our new game 4 Shots. After a short period of adaptation to the new framework we have come to these conclusions:
- Andengine can get you up and running faster than libgdx, so may be better for beginners.
- Libgdx is much more flexible
- Libgdx performance rocks
- Libgdx ability to test on desktop drives to faster developments times
- Libgdx has much more documentation and examples
That’s the way our incoming game is looking so far, what are your impressions?